Showing posts with label Order. Show all posts
Showing posts with label Order. Show all posts

Thursday, October 21, 2010

Starcraft 2 - Basic Build Order For Zerg

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This is the standard build order for Zerg players; don't use this build order if you intend to rush. This build will allow for a very early expansion and relies on speedlings and banelings for most of the early game.

First, get 10 drones and then build on overlord. When the overlord finishes pump 3 more drones and wait until you get 200 minerals so you can build the spawning pool. After you start the spawning pool make one extractor and put 3 drones on it, then just make drones until the spawning pool finishes. After this you should build a queen and alternate making zerglings and drones, also start the speed upgrade in the spawning pool as soon as you have 100 gas and make a baneling nest after that so you can build a few banelings for defense.

When you get up to around 25 or so drones you should make your expansion and defend it with your zerglings and a few banelings. Make sure you scout so you can see an attack coming and be ready for it. After you get the expansion up and running move into making roaches and hydralisks. After this, winning is a simple matter of keeping your opponent from expanding and then just out producing him. Stay away from building mutalisks as they take way to much gas and are not strong enough to make it worth while. Also keep checking all the possible expansion spots and attack any new base he tries to build.

The key to winning as a Zerg player is controlling the mineral gathering of your opponent, while you expand. We can't compete with a Terran or Protoss player if we let them expand and tech. Plus air defense is our weakness so make sure you scout and if you see him going air then make corruptors as fast as possible.

Becoming an advanced Starcraft 2 player is very challenging and confusing. I purchased the Starcraft 2 Advanced Strategy Guide from Star2Pros.com and I have been very impressed with the strategies they teach. I would highly recommend it to any Starcraft 2 player who wants to get to the top of the Diamond Ladders, I think this guide might be the only one of its kind.

Anyways, good luck to all of you and I hope to see you on BattleNet!

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Wednesday, October 20, 2010

Starcraft 2 - General Terran Build Order

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One thing you need to always keep in mind about Terran is that their economy is more complicated than the other races. You face a drop in mineral collection when you steal SCV's from your minerals to mine gas, and also when you need SCV's for building. To counter this Starcraft 2 introduces the MULE. It is an integral part of the Terran economy and I would recommend getting it as quickly as you can.

Initially I recommend starting with nine SCV's. When you hit 9 on your supply go ahead and build your first supply. Your depot will just finishing up when you're 11th SCV pops out so you can go ahead and make another one immediately. Use the same SCV that you built the supply depot with to build your barracks. Make sure to place it strategically in order to block your ramp. Always keep an SCV building at your command center. When the barracks finishes use the same SCV to finish blocking your wall by building another supply depot right there. On your 14th SCV you can go ahead with refinery. IF you stop building SCV's at 14 supply then you will have enough minerals to upgrade to orbital command as soon as your barracks finishes. I recommend this because the faster you can get your mule the better. Once your refinery finishes make sure you snag two more SCV's to mine gas. You will want to make a couple marines as well in order to counter a zergling rush or terran reapers. Next you probably want to build another barracks unless your tanking straight to banshees or siege tanks. At this point you should also have 50 Vespene gas to attach a tech lab to your first barracks. Once your orbital command is finished upgrading call down a mule and continue making SCV's. When you have come to this point you have a standard terran setup. When your tech lab completes you want to produce mauraders and marines (don't forget to add a Fusion Reactor to your other barracks to make two marines at a time). The sooner you upgrade Concussion Shells and Stim Pack at the tech lab the better the edge you will have on your opponent. This initial build is enough to give you the edge either to strike fast or it will give you sufficient defense to quickly tech to siege tanks and air units.

Simply for Marines and Mauraders it is not necessary to immediately get a second refinery but I would recommend you build one as soon as possible. Gas is hard to come by and you want to start collecting as much as possible as soon as possible.

Terran are the most well rounded race in terms of an early game strategy and countering opposing units. They're very hard to get intel on since they can block their ramp very quickly. That being said try to not to use the Comsat too often since the MULE is more important for mineral collection. However against Protoss it is useful to scout for a Dark Shrine in order to prepare for Dark Templars.

Becoming an advanced Starcraft 2 player is very challenging and confusing. I purchased the Starcraft 2 Advanced Strategy Guide from Star2Pros.com and I have been very impressed with the strategies they teach. I would highly recommend it to any Starcraft 2 player who wants to get to the top of the Diamond Ladders, I think this guide might be the only one of its kind.

Anyways, good luck to all of you and I hope to see you on BattleNet!

Article Source:http://EzineArticles.com/?expert

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StarCraft 2 - Protoss Basic Build Order

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Playing as Protoss is a lot of fun but it can be very frustrating if you don't know the correct starting build order. This guide will show you how to start the game off with the perfect build order for Protoss.

You start with 6 probes so get them to work mining the minerals right away. Build probes until the 9th one pops out. Take the 9th probe and start a pylon then send him to mine the minerals. Continue making probes until you hit 12 and then start a gateway. You may also start an extractor now if you want. You should have about 16 probes when the gateway finishes so start making a zealot and build another pylon.

You will also want to start a cybernetics core so you can make stalkers. After this a continue making probes and then build a second extractor and gateway. From this point it is up to you what you want to do. When I play against Zerg I would make build a few sentries so I can block the zerglings from running into my base and killing the probes. If I'm playing against Terran I would expand and try to harass them a little with my zealots and stalkers.

I would recommend getting a robotics facility as soon as you can though for a couple of reasons. First, I like to get an observer so I can see what my enemy is doing and second you will most likely need to build either colossus or immortals depending on what your opponent is building. Build a colossus if he is massing smaller units, build an immortal if he is using bigger units such as thors and tanks or hydralisks and roaches. If follow this guild then you should have a great start to any game and be ready for just about anything.

Becoming an advanced Starcraft 2 player is very challenging and confusing. I purchased the Starcraft 2 Advanced Strategy Guide from Star2Pros.com and I have been very impressed with the strategies they teach. I would highly recommend it to any Starcraft 2 player who wants to get to the top of the Diamond Ladders, I think this guide might be the only one of its kind. Anyways, good luck to all of you and I hope to see you on BattleNet!

Article Source:http://EzineArticles.com/?expert

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The Perfect Zerg Build Order

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So the title is a little confusing because any good Starcraft 2 player knows that there is no one perfect build order but just perfect build orders for different situations. That being said there is a base build order that every Zerg player must start with and then change it depending on the type of game you are playing. This guide will teach you the base build order for Zerg that you must always start off with.

First off lets talk about some common mistakes that Zerg players make with their build orders. We all know that our weakness is anti air so it is a really good idea to upgrade to a lair as soon as we can and get some anti air going. Also I would recommend just skipping roaches as they are hardly used on bnet right now for good reason.

Build order:

Start off by just making drones until you get 9 and then build an overlord. When the overlord finishes build 4 more drones and then start a spawning pool. While the spawning pool is building make one extractor, put 3 drones on it and continue to make drones. When the spawning pool finishes start a queen and make 3 more drones until you hit 18 supply, build another overlord and then what you do from here is totally up to you. I normally pump out a handful of zerglings to go scout or harass while I upgrade to a lair for hydralisks. I also try to expand when I have around 27 or supply.

Becoming an advanced Starcraft 2 player is very challenging and confusing. I purchased the Starcraft 2 Advanced Strategy Guide from Star2Pros.com and I have been very impressed with the strategies they teach. I would highly recommend it to any Starcraft 2 player who wants to get to the top of the Diamond Ladders, I think this guide might be the only one of its kind.

Anyways, good luck to all of you and I hope to see you on BattleNet!

Article Source:http://EzineArticles.com/?expert

View the Original article